With this effort has come many challenges and questions, some which have remained unresolved. By 2019, we will have several features tha will be only supported in Rust. Since then, this experiment has turned into a team initiative, with multiple team members adding infrastructure and new functionality with the goal of integrating Rust components directly into the core Tor code base. In 2016, The Tor Project's network team decided to experiment with writing existing and new functionality in Rust. Integrating Rust into Tor: Successes and Challenges I’ll also discuss some examples of problems unique to Rust that ended up with very nice -but sometimes not obvious- solutions.Īlong the way, I’d also like to discuss working with Rust in game development generally,Īnd what it’s like getting Rust to run on mainstream game consoles. This talk will cover a case study of a moderate sized game engine written in Rust and Lua,Īnd show strategies for implementing things in Rust where common implementations in other mainstream languages are a poor fit. When applied to Rust, and this can lead to a roadblock when trying to transition to building moderate or large Rust programs. However, the patterns that we learned from other languages, especially in mainstream OO languages, are often unhelpful Most languages have tools and patterns to deal with this, and Rust is no exception. Implementation hiding, and other techniques to manage growing complexity. When you’re just starting out in Rust, you start by building small programs.Īs we all know though, medium and large projects can have very different, unique kinds of problems that smaller projects never encounter.Īs our projects grow in size, we need to be increasingly concerned about code organization, separation of concerns, Aaron, Ashley, and Niko will deliver an update on the state of all things Rust.
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